Weapons
Bane of ... Series
Lion's Roar Passive Applies to all forms of DMG inflicted on Electro-Debuffed Enemy
By: Doug#8888
Evidence:
Keqing with no artifacts on and only a Lion's Roar. I autoattacked a hilichurl, cast stiletto for Electro-debuff, then autoattacked again. Here are the 2 white(physical) numbers recorded.
- 400dmg - no debuff
- 469dmg - with Electro aura
Conclusion:
Lion's Roar passive applies to all forms of damage inflicted upon Electro-debuffed monsters. This means that it is not only Electro-based damage being increased, but also Physical damage.
Lion’s Roar Passive Works while the Holder is Off-Field
By: mikan#2834 and IonFox#8887
Finding:
Lion's Roar passive is still in effect and will boost damage even when equipped character is off-screen
Evidence:
YouTube
- C2 Xingqiu with Fillet Blade and 631 total attack.
- 1st wave: 161
- 2nd wave: 183 with reduced Hydro Res
- Same Xingqiu with base Lion's Roar and 635 total attack.
- 1st wave: 186 damage on Electro-afflicted enemy
- 2nd wave: 211 damage on Electro-afflicted enemy with reduced Hydro Res
Significance:
Equipping support characters with Lion's Roar/Dragon's Bane/Rainslasher that deal damage even when off screen is a viable choice to increase damage output. For example, XingQiu in an Electro (Keqing) or Pyro (Diluc) focused team.
Weapons with Bane Passive Applies to Amplifying Reactions, but not Transformative Ones
By: Lix-#3417
Added: 2020-12-07 (v. 1.1)
Last tested: 2020-12-07 (v. 1.1)
Findings:
Can Lions Roar, 4TS, dragon's Bane, Raven's Bow increase reaction DMG?
- The answer is no, for Transformative reactions
- But yes for Amplifying Reactions (melt and Vaporize)
Evidence:
Test 1: EC
- Lion's Roar
- Favonius Sword
- both shown 1022 DMG, lion's roar doesn't boost Electro-Charged DMG
Test 2: Overload
- Lion's Roar
- Favonius Sword
- Both shown 1296 DMG, lions Roar doesn't boost Overload DMG
Test 3: Vaporize
Significance:
Lions Roar and other weapons that have similar passive don’t increase transformative reactions damage but do increase Damage for amplifying reactions.
Blackcliff Series
Blackcliff Sword effect Persists through a Character Swap
By: Cenpi#3224
Evidence: YouTube
Blackcliff Sword effect doesn’t activate if a Support takes the Kill
By: Cenpi#3224
Evidence: YouTube
Blackcliff Sword effect doesn’t activate if a CO-OP Member takes the Kill
By: Cenpi#3224
Evidence: YouTube (refer to link above for original ATK values)
Blackcliff Sword Effect Persists Even if the Holder Switches Off-Field
By: Lix-#3417
Added: 2020-12-07 (v. 1.1)
Last tested: 2020-12-07 (v. 1.1)
Theory/Findings:
- Does Blackcliff bonus apply while the wielder is off field?
- And can you still get the buff if you kill the enemy with your Skills while you're in the off field?
- The answer is yes, it does apply to any char Skills that remains in the field even if the character already switched
Evidence:
- Test 1: XQ using blackcliff without inactive buff
- Test 2: XQ using blackcliff with the active Buff
- Test 3: XQ using blackcliff killing enemies while in off field, does he still get the buff?
- No, he does not
Significance:
From the test we can conclude that the buff can be applied to their Skills even if they are not in off field, this also works on Fischl's Oz and Xiangling's Guoba.
- For example, you can get a kill on Blackcliff Fischl, cast Oz, then swap off and Oz will still receive the Blackcliff buff
The BC holder must be on field to activate the Blackcliff effect.
Favonius Series
Favonius Weapons do not proc on Shielded Enemies
By: Sakuno#7950
Added: 2021-02-04 (v. 1.3)
Last tested: 2021-02-04 (v. 1.3)
Evidence:
Testing was done using Diona @ around 40% CRIT Rate spamming normal attacks with an R1 favonius warbow, and a Xingqiu @ around 40% CRIT Rate using normal attacks with an R1 favonius sword. 3 minutes on average I attacked a Hydro abyss mage and a shielded cyro slime, on both characters. All 4 tests resulted in 0 procs. When shields were broken, favonius proc'd as expected (60% chance per CRIT). Shielded Fatui skirmishers on the other hand, does not prevent favonius from working since it does not block DMG completely like the others.
Short demonstration: Streamable link lost to the sands of time
Significance:
Favonius weapons suffer the same drawback as sacrificial and does not provide itself as an alternative weapon choice against shielded enemies. This leaves favonius where it was before, the inferior option against sacrificial unless you have no better.
Favonius Weapons Procs On Multiple Enemies
By: Nass008#8577
Added: 2021-10-26 (v. 2.2)
Last tested: 2021-10-26 (v. 2.2)
Discussion
Finding:
Favonius weapons passive proc per enemy against multiple targets
Evidence:
Tested with R2 Favonius Sword (70% proc chance) and 100% CRIT Rate
Using Xinyan E (duration 12s) to time passive cooldown
Expected proc chance if the passive proc per enemy : 91%
1 - 0.3^2 = 0.91
Result : 134 attempts, 123 proc, 11 non-proc
91.8% proc chance
Video 1 (21 attempts)
Video 2 (48 attempts)
Video 3 (65 attempts)
Significance:
Favonius Weapons are more effective on character with large AoE abilities/against multiple targets
Favonius Proc Calculator
By: Mr. Pillow#0065
Added: 2022-02-21 (v. 2.5)
Last tested: 2022-02-21 (v. 2.5)
Discussion
Theory:
Favonius weapon passive activation probability plotter (Desmos graph).
Evidence:
The graph plots the probability of activating the Favonius weapons' Passive against the holder's CRIT Rate, depending on the number of rotations, the number of hits per rotation and the refinement level of the weapon.
I will only summarize the derivation of the equation used, since the problem at hand is elementary. The assumption is that, after a hit, there are two possible ways to not activate the weapon's passive:
#1 Your attack deals CRIT DMG but the passive doesn't activate, with the probability P1 = C × (5-R)/10 and
#2 Your attack doesn't deal CRIT DMG, with the probability 1 - C,
where C and R are the CRIT Rate and Weapon Refinement Level, respectively. After h hits, there's then 2^h different ways to not activate the passive. However, most different ways haven't a unique probability of occurring. This makes it possible to simplify the total probability of not activating the passive to (P1 + P2)^h. This expression is then subtracted from 1 to give the probability of activating the passive, and this is raised to n to get the probability for n rotations. The inverse function is also included in the graph.
Significance:
Offers an easy way to visualize how the probability changes with the CRIT Rate. I initially made it to more easily come up with reasonable CRIT Rate assumptions for the KQMC.
Infusion Series
Crescent Pike Procs Benefit From All Relevant Damage Bonuses
By: Xreejan#1180
Added: 2022-07-19 (v. 2.8)
Last tested: 2022-07-19 (v. 2.8)
Discussion
Finding:
Crescent Pike Procs benefit from all relevant damage bonuses
Evidence:
Pike Procs without Geo resonance does 66 damage per proc: Imgur
Pike Procs with Geo resonance does 73 damage per proc: Imgur
Pike Procs with 4LW and 4TS:
Thanks to EatYourVeggies#7493 for providing the clips for 4LW and 4TS
- Videos: YouTube
4LW calc: 1391*(1+31.5%+35%)*40%*0.50*0.7=322
4TS calc: 1078*(1+31.5%+35%)*40%*0.50*0.7=249
Significance:
Similar to how Skyward Weapon procs benefit from Physical damage bonus. Crescent Pike Procs benefit from all relevant damage bonuses (phys, 4LW, 4TS, Geo Resonance) since it's based off the user's stats.
Lithic Series
Lithic Weapons And Childe
By: @pinneous
Added: 2024-06-06 (v. 4.7)
Last tested: 2024-06-06 (v. 4.7)
Discussion
Finding:
Childe does not contribute a stack to the Lithic Weapon Series while in the party.
Evidence:
YouTube (Footage provided by haafr)
Significance:
Characters that could reasonably use Lithic weapons will not get a stack from Childe while he is in the team. A character like Xiangling will have to account for not getting a stack of the Lithic weapon buff, notably the CRIT Rate buff, while doing calcs/sims/optimizing/building.
Millennial Movement Series
Millennial Movement Stack Mechanics
By: rakka#0099
Added: 2021-05-22 (v. 1.5)
Last tested: 2021-05-22 (v. 1.5)
Discussion
Theory/Finding/Bug: Millennial Effect Overlap Behavior
Evidence:
Different weapons with the Millennial Movement effect can stack, however effects of the same buff-type will override each other. IE Elegy at R5 produces a 40% ATK Bonus and a 200 EM bonus for the team however an R2 Song of Broken Pines produces a 25% ATK Bonus and a 15% normal ATK speed bonus. If Elegy procs first and Pines second, the EM bonus from Elegy will stay applied however the 25% ATK Bonus will override the 40% ATK Bonus and lower the overall effect of the shared buffs takes the most recent proc even if it takes the lower value.
- No Buffs active
- R5 Elegy active (40% ATK and 200EM bonus)
- R2 Broken Pines active on top of Elegy (25% ATK from Pines overrides 40% from Elegy, however 200 EM from Elegy remains)
Significance:
Millennial Movement passives can stack, however if a buff type overlaps (ATK, movement speed, EM, etc....) then the last effects will override the previous effects while leaving the non-overlap effects alone.
This means that mismatched refinements with overlapping effects can affect the complexity of when Millennial buffs need to proc, so either an Elegy and Pines on the same team should both be R1, R2, etc or it means that the player has to be aware of the order of operations for their swap comps.
Elegy Stack Inconsistencies
By: Wüolf#3334
Added: 2022-03-09 (v. 2.5)
Last tested: 2022-03-09 (v. 2.5)
Discussion
Findings:
On-field stack gain is consistent across all FPS with damage ticks excluding Amber due to her multiple damage ticks/0.2s and sometimes Sara’s Burst where the different pairs of thunderbolts appear at different times.
Off-field stack gain:
- Amber: We count stacks gained by the end of the Burst. At 30 FPS she can get 2-3 Elegy stacks, at 60 FPS she could consistently gain 4 stacks by the end of her Burst. Note for some people at lower pings there seems to be inconsistencies at 60 FPS.
- Venti:
- Q only: At 30 FPS it will take 7 damage ticks consistently to proc elegy across all pings from our testing. At 60 FPS Venti can proc the Elegy buff at 4 damage ticks, however for some people it isn’t consistent, Venti will proc Elegy at around 4-6 DMG ticks and very rarely 7.
- E-Q : Using Vye’s consistent videos. At 30fps it takes 4 Q damage ticks after E to get 4 stacks. At 60fps it takes 3 Q damage ticks to get 4 stacks.
- Sara: After the initial hit the 2 sets of lightning bolts can spawn at different times. Counting the damage ticks and stack count of 1 set of lightning bolts after the initial hit to make it less confusing. At 3 bolt damage ticks she could get 2 more stacks (total 3 stacks) and she could also get 1 more stack(total 2 stacks). At 60 FPS there are similar results inconsistently getting 2 or 3 stacks at 3 damage ticks.
Evidence:
Amber:
Venti:
- 30 FPS (Q): Video 1, Video 2
- 30 FPS (E+Q): Video
- 60 FPS (Q): Video 1, Video 2, Video 3
- 60 FPS (E+Q): Video
Sara:
Significance:
Server sided registration on Elegy stack gain means that unstable ping can lead to different amount of damage ticks to proc 4 stacks. The longer time required to gain 4 stacks (if possible) needs to be taken into account for rotations with heavy and fast quick-swapping, to counteract the long time, Amber should stay on the field for 1 second or use E after using her Q before switching to 4-Piece VV supports in Hu Tao teams. Venti should always E+Q as it brings the time to gain 4 stacks down massively. Sara should use her C2 and Charged Attacks before using her Q to make sure she can guarantee the 4 Elegy stacks before switching to other characters.
Freedom-Sworn Interaction With Weapon Infuse
By: borderline#3100
Added: 2022-04-08 (v. 2.6)
Last tested: 2022-04-08 (v. 2.6)
Discussion
Finding:
Freedom-Sworn does not gain a stack when a weapon gauge infusion takes place.
Evidence:
In this video Keqing equipped with Freedom-Sworn triggers an Overloaded Reaction and gains a visible stack. When infusing her weapon with Electro after having a Cryo Infusion, she does not gain the Freedom-Sworn buff, as seen by the visible stack remaining and her attack not increasing.
Significance:
This is not a method to trigger Freedom-Sworn's passive.
Royal Weapon Series
The Effective CRIT Rate of Royal Weapons (& Simulator)
By: Cola#6861
Evidence:
- Link
- Directions
Tool used to run simulations for Royal weapon line CRIT hits.
- File > Make a Copy
- Navigate to "Sim" sheet
- Change Base CRIT % & Refine Rank
- Ran simulations (using google sheet's randomize function) over 10,000 runs, each for 5%, 15% and 50% CRIT Rate.
- Recorded the average CRIT occurrence for each set of 10,000 runs, for 10 times.
- Averaged the results from 10 trials and came up with the average effective CRIT Rate.
- The same was done for refinement rank 1, 3 and 5.
Significance
- Avoid CRIT Rate circlet and minimize CRIT Rate rolls on your substats.
- The royal weapon line behaves, strangely, I know.
- If you are SOL on artifacts however, the Royal weapons can make for a decent choice.
How Royal LongSword’s Passive Works
By: Pleinair#8321
Added: 2020-11-22 (v. 1.1)
Last tested: 2020-11-22 (v. 1.1)
Evidence: YouTube
Significance:
The sword is a rare case of actually working while off field. While Sacrificial sword is one of Xingqiu BiS this weapon would be more optimized for a dps build over the Harbinger of Dawn due to the overall higher raw stats it provides
By: IonFox#8887
Further elaborating on @Pleinair's submission, Royal Longsword works exactly as written even when XQ is off field.
More evidence from Pleinair: YouTube
Significance:
As with above conclusion, there might be a use case where Royal Longsword offers a higher DPS ceiling than sacrificial or becomes a valid F2P alternative if players can mitigate the recharge loss through substats or a Hydro DPS.
The video also reveals that there might be a tiny ICD on Royal Sword's ability, or that multiple Hydro swords in a single wave count as 1 hit or a single source of damage, since only 1 stack of CRIT was granted. The second seems likely given how each wave only applies one instance of Hydro now. However it has also been observed that swords can CRIT independently.
This also raises the question of other royal weapon use cases with off screen DPS, such as Royal Bow and Fischl's Oz.
EDIT: XQ's rain sword orbitals do not count as a hit when they apply Hydro, not CRIT boost there.
Royal Series Dynamic Stacking on Snapshot DoT Skills
By: sunnyd#5916
Added: 2021-04-10 (v. 1.4)
Last tested: 2021-04-10 (v. 1.4)
Finding:
Lisa's Q snapshots CRIT stacks from Royal Grimoire but the damage from the Q ticks will dynamically change the number of stacks
Evidence: YouTube
Significance:
The passive of royal weapons continues to stack even when a snapshotting Skill deals damage over time. First, cast the Skill at low CRIT, and have the character gain CRIT from royal weapon's passive while the Skill maintains its low CRIT Rate because it snapshots. This allows stacks to be gained without an increased chance of losing them. Which means, the increased CRIT Rate can then be capitalized on by casting high damage abilities during that window of increased CRIT Rate.
Royal Series AoE Abilities and Mechanics
By: Bobrokrot#0111
Added: 2021-06-25 (v. 1.6)
Last tested: 2021-06-25 (v. 1.6)
Discussion
Finding: AoE abilities do "snapshot" CRIT Rate.
Evidence:
- Video 1
- Video 2
The tests were conducted as follows: gain 5 stacks of a Royal weapon, exit combat and then raise CRIT Rate up to >100%. Then use an AoE ability and counter the number of non-CRIT hits. If CRIT didn't "snapshot" and instead was calculated one by one, then after the first CRIT the CRIT Rate would drop to ~60% due to losing 5 stacks of a R1 Royal weapon and the 2nd instance of damage would have a reasonable chance to not CRIT. In the above tests, not a single event of non-CRIT has been observed which allows us with a reasonable amount of confidence claim that AoE abilities do "snapshot" CRIT Rate.
Significance:
For Royal weapons it means that they can potentially have an increased efficiency given a right rotation. Although you can't gain multiple stacks with an AoE ability, what you can do is take advantage of the stacks you already gained through single-target attacks. Damage dealt to all targets is guaranteed to have an increased constant CRIT Rate, although it requires further analysis whether it actually yields better efficient CRIT Rate or not for different rotations and combinations of base CRIT Rate and Royal refinements.
One particular character that could take advantage of this that comes to mind is Yanfei since her typical attack pattern consists of 2-3 single-target attacks followed by an AoE attack (which coincidentally cares about scoring CRIT hits).
Finding:
Mechanics of Royal weapon stacks:
After gaining a stack you cannot gain another one for a small period of time (cooldown).
For an AoE ability, damage instances dealt by the ability, including damage dealt by reactions Overload, Swirl and Superconduct caused by the ability, are put in a list. Then the game applies the following logic to all elements of the list one by one:
- if no_crit then
- add CRIT_stack
- add CRIT_stack_CD
- if no_crit and CRIT_stack_CD=true then
- do nothing
- else remove CRIT_stack
Stacks can be gained when the character equipped with the Royal weapon is off-field.
Evidence:
- Sucrose's quick N1-N2 gaining 1 stack instead of 2 and multiple evidence of an AoE ability gaining no more than 1 stack when it non-CRITs multiple times. YouTube video
- After a single-target ability CRITs and causes a Swirl, the number of stacks is reset to 1 instead of 0 implying that damage from a Swirl is taken into account and is considered as non-CRIT. YouTube video
- Superconduct and Swirl chain reactions YouTube video
- Overload and Electro-Charged YouTube video
Significance:
Royal weapons have an increased efficiency in situations when the holder triggers Overload, Swirl or Superconduct due to the fact that they can potentially always have at least 1 stack.
Mathematical Analysis of Royal Weapon Effective CRIT Rate
By: NZPIEFACE#8439
Added: 2021-10-28 (v. 2.2)
Last tested: 2021-10-28 (v. 2.2)
Discussion
Finding:
A mathematical formula to find the effective CRIT Rate of Royal weapons is not yet in the library, there is only a table and a simulation.
Use the following equation to analytically calculate for the final CRIT Rate after using Royal Weapons:
a = 1 - base_cr
b = 1 - base_cr - cr_from_royal
c = 1 - base_cr - cr_from_royal * 2
d = 1 - base_cr - cr_from_royal * 3
e = 1 - base_cr - cr_from_royal * 4
f = 1 - base_cr - cr_from_royal * 5
effective_cr = 1/(1 + a + a*b + a*b*c + a*b*c*d + a*b*c*d*e/(1-f))

Evidence:
Math and explanation in here: Google Doc
There is a python function in the doc to calculate effective CRIT Rate from character CRIT Rate and weapon refinement level. It's a useful tool if anyone ever wants to get this to work with fringe snapshot builds.
Significance:
It was found that the CRIT Rate that the weapons’ passive had decreased the higher the CRIT Rate of the character was. The passive of the weapons performs poorly in comparison to other CRIT value stat sticks (Blackcliff series that is also from the shop, Harbinger of Dawn, etc.), and is only really comparable at extremely low values of investment into CRIT Rate. While there is an argument that these would have value in the hands of new players who cannot invest into CRIT Rate that much, it would also be a terrible long term investment for them as the weapon would naturally become worse and worse as they play.
Sacrificial Series
Average ER Gain from Sacrificial Weapons
By: Raladin#3752
Added: 2022-02-02 (v. 2.4)
Last tested: 2022-02-02 (v. 2.4)
Finding: Average ER gain from Sacrificial Weapons has decreasing returns when increasing refinement.
Evidence:
Math and Explanation
Graph 1
Graph 2
Significance: This mathematically shows why units with low Skill cooldowns are not great pairings with sacrificial weapons, and also show which units are ideal for these types of weapons.
Sacrificial Weapons do not proc on Shielded Enemies
By: Exuma#1917
Added: 2021-02-04 (v. 1.3)
Last tested: 2021-02-04 (v. 1.3)
Evidence:
Testing was done with Diona hold E with R1 sacrificial bow and XQ E with R1 sacrificial sword. Both units used 50 E Skills on shielded Pyro abyss mages and shielded Geo slimes with 0 procs for both cases. When shields were broken, sac weapon procs were as expected. (40% chance per hit on R1)
Short Demonstration: Streamable video lost to the sands of time
Significance:
This has many applications in combat, especially in abyss where timed trials will be affected by proc frequency and subsequently Burst uptime. Sacrificial weapons are among the best support options so understanding their mechanics are necessary.
Sacrificial Passive With Multiple E Stacks
By: mol#3280
Added: 2021-05-06 (v. 1.5)
Last tested: 2021-05-06 (v. 1.5)
Discussion
Finding:
When a character with multiple charges of their Elemental Skill procs the sacrificial passive, the Elemental Skill cooldown shown on the timer is the cooldown that will be reset.
Evidence:
I cast one Sucrose E, waited until the first cooldown was down to 5s, and cast the second E. A reset occurred, and the time of the second cooldown was ~15s (minus 10% due to Anemo resonance in video). So, whatever timer is currently showing is the one which will be reset.
The same occurs for Ganyu C2 and Klee.
Significance:
Any serial-cooldown, multi-cast Skill user may waste sacrificial procs by causing a reset when their first cooldown is near 0s. Since the timer on stacked Skills begins with the first Skill cast out of the stack, and that Skill is the one which is reset (not the longer, still waiting cooldowns), resets can be completely wasted on characters with multiple stacks. For example, with Sucrose it is possible to reset a Skill with 0.1s of cooldown remaining, then have a stack of 15s go onto cooldown afterward. To get the most out of the cooldown benefit of sacrificial weapons, characters with multiple stacks might consider using stacks as quickly as possible.
Sacrificial Weapons Interactions
By: gengar#8426
Added: 2021-08-19 (v. 2.0)
Last tested: 2021-08-19 (v. 2.0)
Discussion
Finding:
I documented every Sacrificial Weapons' interactions with characters that have Elemental Skills that hit multiple times. Check the Google Sheet in the Evidence for all the details.
Evidence:
Google Sheet
Significance:
Helpful for character building, documents which characters are able to proc sacrificial weapons with multi-hit Skills
Sacrificial Weapons Procs On Multiple Enemies
By: Nass008#8577
Added: 2021-10-26 (v. 2.2)
Last tested: 2021-10-26 (v. 2.2)
Discussion
Finding:
Sacrificial weapons passive proc per enemy against multiple targets
Evidence:
Tested with R3 Sacrificial Sword (60% chance to proc) against two targets
Using Noelle E (cooldown 24s) to time passive cooldown
Expected proc chance if the passive proc per enemy : 84%
1 - 0.4^2 = 0.84
Result : 137 attempts, 114 proc, 23 non-proc
83.2% proc chance
Significance:
Sacrificial Weapons are more effective on character with large AoE Skills/against multiple targets
Sacrificial Weapons Can Proc Even If The Elemental Skill Is Not On Cooldown
By: f̸̒͂ỏ̶̂o̵͌̚s̶͊̏h̷̤̀ḯ̴̊#9920
Added: 2022-12-18 (v. 3.3)
Last tested: 2022-12-11 (v. 3.3)
Discussion
Finding:
The passive of Sacrificial weapons can proc even if the Elemental Skill is not on cooldown.
Evidence:
Imgur
Significance:
Better understanding of Sacrificial weapon mechanics.
Elemental Skills That Don't Proc Sacrificial Weapons
By: f̸̒͂ỏ̶̂o̵͌̚s̶͊̏h̷̤̀ḯ̴̊#9920
Added: 2022-12-18 (v. 3.3)
Last tested: 2022-12-11 (v. 3.3)
Discussion
Finding:
There are certain specific Elemental Skills that can't proc the passives of Sacrificial weapons, despite being considered Elemental Skill DMG. This includes Sayu hold E roll, Anemo Traveler hold E Cutting DMG, Mona A1 and Keqing C1.
Evidence:
Sayu Roll - Imgur
Anemo Traveler Cutting DMG - Imgur
Mona A1 - Imgur
Keqing C1 - YouTube
Significance:
Sacrificial weapons are not a reliable indicator of whether or not something is considered Elemental Skill DMG.
Skyward Series
Skyward Harp
Skyward Harp’s passive has the ability to CRIT
By: Cola#6861
Added: 2021-01-31 (v. 1.2)
Last tested: 2021-01-31 (v. 1.2)
Finding:
When shooting with the Skyward Harp, it is possible to achieve a Critical hit on the passive ability.
Evidence:
User Cola Sen was discussing in theory crafting about the Skyward Harp when its ability to CRIT came into the conversation. Afterwards they decided to test out their hypothesis and reported on their findings:
[video] Skyward Harp passive scoring CRIT hits
Significance:
When using the Skyward Harp, it is now apparent that it is slightly better then we originally thought as its own passive gains benefits from the CRIT Rate and CRIT DMG that the Harp provides.
Skyward Blade
Skyward Blade Description Clarification
By: Special#1775
Added: 2020-12-06 (v. 1.1)
Last tested: 2020-12-06 (v. 1.1)
Finding:
- Skyward blade does not increase your damage after Elemental Burst but adds an additional line as bonus damage using the values on the description.
- Its separate line of damage CRITs individually from the normal attacks.
Current Description: "Increases the DMG of Normal and Charged Attack hits by 20% for 12s."
More Accurate Description: "Normal and Charged Attacks deal an additional 20% of Normal/Charged ATK as DMG for 12s" (this additional damage is dealt separately)
Evidence: YouTube
Significance
- Less synergy with Electro builds since the bonus damage is a separate instance of white damage
- Synergises well with Physical builds
Skyward Pride
Skyward Pride Damage Interaction with 4 Piece Gladiators
By: Chiefy#2036
Added: 2021-03-30 (v. 1.4)
Last tested: 2021-03-30 (v. 1.4)
Finding:
Skyward Pride's vacuum blades count as raw Physical damage and not as normal or charged attacks for the purpose of 4 set Gladiators.
Evidence: Abyss 7-1 with 3 gladiator pieces vs 4 gladiator pieces
Note: The glad goblet had a bit of DEF, so the video of 4 pc Glad had a bit more ATK than the bottom from Noelle C6 Q, resulting in 25 more vacuum blade damage.
Vacuum Blades can CRIT
By: Phana#0420
Added: 2021-06-26 (v. 1.6)
Last tested: 2021-06-26 (v. 1.6)
Discussion
Finding:
Skyward Pride's vacuum blades can CRIT.
Evidence: YouTube
Significance: Calculations should account for the CRIT possibility of skyward pride's blades.
Skyward Atlas
Skyward Atlas effect can CRIT
By: Phana#0420
Added: 2021-06-26 (v. 1.6)
Last tested: 2021-06-26 (v. 1.6)
Discussion
Finding: Skyward Atlas' weapon proc can CRIT.
Evidence:
YouTube
Significance:
Calculations should account for the CRIT possibility of weapon procs.
Specific Weapon Mechanics
A Thousand Floating Dreams
A Thousand Floating Dreams Can Have More Than 3 Stacks
By: addicted2reading#7262
Added: 2022-12-13 (v. 3.3)
Last tested: 2022-11-05 (v. 3.2)
Discussion
Finding:
A Thousand Floating Dreams can have more than 3 stacks as long as the stacks are not all of the same type. There is a maximum of 3 Elemental DMG Bonus stacks and 3 EM stacks. Trial characters count toward the passive, allowing players to have a total of 4 stacks.
Evidence:
YouTube
Significance:
Better understanding of how the weapon passive works.
Amenoma Kageuchi
Seed duration
By: MkO#1192
Gaining a new seed will refresh the duration of previously gained seeds.
Flat Energy Confirmation
By: Sylfae#1210
Aqua Simulacra
Aqua Simulacra Vertical Range Limit
By: Yume#1519
Added: 2022-07-14 (v. 2.8)
Last tested: 2022-07-14 (v. 2.8)
Discussion
Finding:
Aqua Simulacra's passive, The Cleansing Form, seemingly has no vertical range limit.
Evidence:
To determine whether Aqua Simulacra's passive is in effect, the presence of the blue glow on the bow is checked.
Test 1: Testing whether an enemy above the bow user procs the passive. (The enemy is a whopperflower, which is also aggro'd in the end of the video)
Imgur
Test 2: Testing whether an enemy below the bow user procs the passive.
Imgur
As we can see, in both instances, blue glow is present in the bow, which means that the passive is active.
Significance:
Overworld stuff, fluff, more understanding on Aqua Simulacra's passive.
Aquila Favonia
Aquila Favonia Proc And Shield Interaction
By: gvo#4200
Added: 2021-10-26 (v. 2.2)
Last tested: 2021-10-26 (v. 2.2)
Discussion
Finding:
There is some inconsistency with shielded sword characters and aquila favonia procs.
Evidence:
The videos show:
- How Aquila does not proc when protected by a shield
- How Aquila can proc while in Burst i-frames, without a shield
- How Aquila can proc while in Burst i-frames, while protected by a shield
Significance:
This interaction may affect other "triggers on taking DMG" + shield interactions. The only other ability I can think of that could be similarly affected would be Zhongli A2.
Aquila Healing is Affected by Healing Bonus
By: IAmOnYourSide#5431
Added: 2022-03-09 (v. 2.5)
Last tested: 2022-03-09 (v. 2.5)
Discussion
Finding:
Aquila's healing effects are affected by incoming and outgoing healing bonuses.
Evidence:
No healing bonuses
- HP restored: 291
- Bennett with almost no artifacts.
- HP restored: 379
- 379/291 = 1.302405498281787
- Yields 30% from Hydro Resonance as expected.
Hydro Resonance + 2-Piece Maiden
- HP restored: 422
- 422/291 = 1.4501718213058419
- Yields 45% from Hydro Resonance + 2-Piece Maiden as expected.
Significance:
Aquila's healing effects are affected by incoming and outgoing healing bonuses. Prototype Amber and The Black Sword are expected to be the same, but were not tested.
Ballad of the Boundless Blue
Ballad of the Boundless Blue stacks stay when off field
By: @emmaus
Added: 2024-05-26 (v. 4.6)
Last tested: 2023-10-14 (v. 4.1)
Discussion
Finding:
Ballad of the Boundless Blue stacks do not reset offield. There's also no visible effect on gaining stacks.
Evidence:
YouTube - Yanfei still does the max 3432 CRIT / 1467 non CRIT damage even after swapping to Layla and back.
Significance: Useful to keep in mind while crafting rotations.
Beacon of the Reed Sea
Beacon of the Reed Sea's passive does not trigger if shielded
By: @twce_
Added: 2023-08-13 (v. 3.8)
Last tested: 2023-03-01 (v. 3.5)
Finding:
Beacon of the Reed Sea's DMG passive will not trigger if shielded
Evidence:
YouTube
Significance:
Characters that equip Beacon will want a team with no shielder
Beacon of the Reed Sea's passive affects Beidou's C1 shield HP
By: @bobrokrot
Added: 2023-08-13 (v. 3.8)
Last tested: 2023-03-01 (v. 3.5)
Finding:
Beacon of the Reed Sea's HP bonus does affect Beidou's C1 shield HP.
Evidence:
YouTube
Significance:
nice defensive utility for Beidou.
Cinnabar Spindle
Cinnabar Passive Deactivation Bug
By: TheLocalMilkMan#0813
Added: 2022-03-16 (v. 2.5)
Last tested: 2022-03-16 (v. 2.5)
Discussion
Bug:
- After hitting a shield (Abyss Mage, Mitachurl Shield, Kairagii Parry, etc) Cinnabar Passive will deactivate indefinitely until party swap/unequip and reequip the weapon.
- This bug only happens with Albedo due to his specific Skill trigger requiring a hit to deal damage first. It'll require a non-melee hit to trigger, whether it be a projectile, AoE attack, or even burning grass.
- There is, however, some slight inconsistency. The bug will not trigger 100% of the time, it may trigger even without a shield, and it may even reactivate.
Evidence:
- Albedo + Zhongli: YouTube video
- Solo Albedo: YouTube video
- Solo Albedo: Reddit post
- Burning + shield causing deactivation: YouTube video
Significance:
This will hurt Albedo's damage until this is fixed. This bug is known and has been known to MHY for several months now.
Cinnabar Spindle's Passive Is Dynamic
By: Mr. Pillow#0065
Added: 2022-12-17 (v. 3.3)
Last tested: 2022-12-11 (v. 3.3)
Discussion
Finding:
Cinnabar Spindle's passive is dynamic, even for abilities that can snapshot.
Evidence:
In this video, Albedo's Elemental Skill snapshots Gorou's DEF buff and his Transient Blossoms are triggered twice, once when General's War Banner is active and once when it is inactive. The DMG calculations below show that Cinnabar Spindle uses Albedo's current DEF, i.e. its passive is dynamic.
- General's War Banner active, 3611 DMG dealt:
(2.405*(1480.4 + 438.09) + 0.80*(1480.4 + 438.09))*(1 + 0.288)*(0.50666)*(0.9) - General's War Banner inactive, 3405 DMG dealt:
(2.405*(1480.4 + 438.09) + 0.80*(1480.4))*(1 + 0.288)*(0.50666)*(0.9)
Legend for values used: 2.405 = Transient Blossom Talent%, 0.80 = Cinnabar%, 1480.4 = Albedo's DEF, 438.09 = DEF Increase, 0.288 = DamageBonus, 0.50666 = EnemyDefMult, 0.9 = EnemyResMult.
Significance:
Confirmation that Cinnabar Spindle's passive is dynamic, even for abilities that can snapshot.
Cloudforged
Cloudforged Stacks Refresh
By: @clevernt
Added: 2024-06-07 (v. 4.7)
Last tested: 2024-06-07 (v. 4.7)
Discussion
Finding:
Gaining a stack of Cloudforged's passive refreshes both stacks.
Evidence:
YouTube
Gained a stack at 0s, and a second stack at ~16s.
at 24s, both stacks are still active, meaning the second stack refreshed the first.
Significance:
Cloudforged's passive can be utilized in short (=<18s) rotations even if the character does not have a way to drain energy outside of Burst.
Deathmatch
Deathmatch Passive Snapshot
By: Aftermath#7658
Added: 2022-07-29 (v. 2.8)
Last tested: 2022-07-29 (v. 2.8)
Discussion
Finding:
The ATK or ATK/Def bonus of the Deathmatch snapshots the last effect when the holder goes off-field. When swapping back on-field, the passive update is not immediate.
Evidence:
YouTube
When first equipping the Deathmatch, it will have the ATK boost passive active. Going to a group of enemies and swapping in will activate the split ATK/DEFbonus for 2+ enemies. If you then swap her back off-field and teleport away, the stat screen will show the DEFbonus is still active.
Opening the menu as Yun Jin swaps on-field still displays the DEFbonus at first, so there seems to be some sort of tickrate for the passive. Going back to the group of enemies with Yun Jin off-field, the passive still has the effect for 0-1 enemies.
Significance:
When you can run Yun Jin on deathmatch, the passive snapshot can sometimes maintain her buff stats even when enemies start to die or spawn.
Engulfing Lightning
4 ESF Interactions
By: Vye#9195
Added: 2021-09-11 (v. 2.1)
Last tested: 2021-09-11 (v. 2.1)
Discussion 1
Discussion 2
Finding:
4ESF DMG% bonus works with the ER% from Engulfing Lightning's effect but does not snapshot.
Evidence:
Buff Evidence - Vye's stats, shown in video, are calculated for Burst damage here assuming that the ER passive from Engulfing does affect the 4-Piece ESF set: