Artifacts
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📄️ Artifacts
Note: All findings are summarized. You can find detailed entries & credits to each finder in the evidence vault linked at the end of the page.
General Mechanics
Unequipping Artifacts And Holder Leaving Party 4-Piece Bonus Interactions
By: Sabrenn#8965, Casdela#5121
Added: 2022-10-16 (v. 3.1)
Last tested: 2022-10-16 (v. 3.1)
Discussion
Finding:
Some active bonus timers and entities triggered or generated by a set bonus will end or disappear instantly when any piece is removed or when the holder leaves the party.
Such notable team-wide bonuses include Archaic Petra and Instructor. We can also observe the same effect happening with personal bonuses from the Vermilion Hereafter or Gilded Dreams sets.
In the case of Ocean-Hued Clam, the bubble simply disappears. For Exile, the Energy generation doesn’t resume.
However, other buffs like the ones from Noblesse Oblige and Maiden Beloved remain even when any piece is removed or the character equipping the set is swapped out of the team.
In the case of Viridescent Venerer and Deepwood Memories, the Elemental resistance decrease will remain on the enemy.
Note: exiting combat to change a piece or swap a character in single player will also reset all debuffs and health bar of enemies thus also any Elemental resistance decrease on said enemies. It is possible to avoid this with talents that deal continuous damage, such as Collei’s Elemental Burst.
Evidence:
Doesn't remain:
- 5* sets
- 4* sets
- Instructor:
- Exile:
- Tiny Miracle (removing an artifact piece)
Remains:
- 5* sets
- Noblesse Oblige:
- Viridescent Venerer:
- Tenacity of the Millelith:
- Maiden Beloved:
- Deepwood Memories:
Significance:
New or previously undocumented ways to buff a team before overworld combat.
Certain characters with ATK scaling could increase their damage output by pre-buffing with Noblesse Oblige.
Pre-buffing with a set like Maiden Beloved can increase the proc damage of Ocean-Hued Clam without having that set user remain in the team which is usually a total DPS decrease.
It’s even possible to debuff an enemy with a resistance decrease set before combat starts.
Since some effects will end instantly if the holder leaves the party, it's important to take that into account while doing Co-Op damage showcases.
As we get new artifact sets, more options to pre-buff in the overworld may become available and as such, having access to a list of buffs that remain will be valuable for players trying to maximise output for a damage showcase.
Adventurer
4 Piece Adventurer Heal Trigger Conditions
By: jamberry#7142, Atomic#3770
Added: 2022-11-20 (v. 3.2)
Last tested: 2022-11-19 (v. 3.2)
Discussion
Finding:
Adventurer Set 4 piece interactions, what works is listed below.
Evidence:
- Chests : YouTube
- Leyline : YouTube
- Wooden Crates : YouTube
- Smashed Stones/Rock Piles : YouTube
- Weekly/World Boss : YouTube, YouTube
- Any Investigation :
Significance:
Best exploration set LMAO.
Archaic Petra
Geovishap Hatchling Shields with 4 Petra
By: Raf#7220
Added: 2021-05-29 (v. 1.5)
Last tested: 2021-05-29 (v. 1.5)
Discussion
Finding:
Geovishap Hatching shields don't activate the 4 Petra bonus
Evidence:
Video
Significance:
Even though they're mechanically similar to Crystallize shields, hatchling shields don't activate Petra, yet another reason the 4set is trash
Blizzard Strayer
Blizzard Strayer and Cryo Resonance don't Snapshot
By: Vye#9195
Added: 2021-03-21 (v. 1.4)
Last tested: 2021-03-21 (v. 1.4)
Findings:
Cryo resonance and the artefact set Blizzard Strayer never snapshot even with abilities that snapshot. They are always dynamic and will change your CRIT Rate in real time.
Testing:
Albedo E was used to perform the tests because it doesn't remove Cryo on the enemy and it snapshots.
For Cryo resonance, Albedo was equipped with artifacts to reach 85% CRIT Rate without Blizzard Strayer set bonuses. Below is a video recording of using Albedo E followed by applying Cryo to the enemy. Over a prolonged period I could not get a noncrit Albedo E proc against the enemy.
Following that I reduced the CRIT Rate to 80% and equipped a complete Blizzard Strayer set to Albedo. Once again I could not get noncrit Albedo E proc against the enemy when using Albedo E first followed up by applying Cryo to the enemy.
Significance:
You cannot snapshot Cryo Resonance or the Blizzard Strayer set bonuses for abilities that usually snapshot and last of a longer period of time.
Evidence:
Blizzard Strayer does not work on 1st Cryo hit
By: Threvax#0078
Added: 2021-09-06 (v. 2.1)
Last tested: 2021-09-06 (v. 2.1)
Discussion
Findings:
4 piece Blizzard Strayer is not active on the hit that applies Frozen
Evidence:
Freeze: Video
Cryo: Video
CRIT counts: Spreadsheet
Only 3 out of 46 hits CRIT, which is statistically improbable with a theoretical 30% CRIT chance. Although by no means conclusive, it strongly hints that 4BS does not work on the hit that applies Cryo.
Significance:
Blizzard Strayer literally abbreviates to BS.
4-Piece Blizzard Strayer on Frozen aura
By: Nass008#8577
Added: 2021-09-14 (v. 2.1)
Last tested: 2021-09-14 (v. 2.1)
Discussion
Findings:
Blizzard Strayer does not gain full CRIT Rate bonus against Frozen aura
Evidence:
Preface:
- It is known that some enemies in the game can have innate “frozen” auras.
- This can be observed in both data-mined files and in-game UI.
- Data-mined files for Frostarm Lawachurl and Cryo Hypostasis (test subjects for this ticket). Their Element type is defined as “Frozen”.
Github
Github - Element symbols shown in-game. The two enemies both have same symbol as Frozen enemies instead of Cryo Element symbol.
Imgur
Testing:
Frostarm Lawachurl : YouTube
Cryo Hypostasis : YouTube
Against both target:
- 60% CRIT Rate + 4-Piece BS resulted in some non-CRIT hits, meaning ganyu didn’t get full 40% bonus from 4-Piece BS set.
- 80% CRIT Rate + 4-Piece BS resulted in all attacks being CRIT hits, suggesting 20% CRIT Rate bonus on Cryo aura being active.
Conclusion:
Enemies with the “Frozen” aura do not count as “being Frozen” for Blizzard Strayer set bonus. Instead, it’s treated like Cryo aura and you get only 20% CRIT Rate.
Significance:
Clarification of interaction between Frozen aura and Blizzard Strayer set bonus. Also, Blizzard Strayer still pretty much is bs.
Blizzard Strayer Applies CRIT Rate Before Reactions
By: CrazyWeke123#9720
Added: 2022-01-13 (v. 2.4)
Last tested: 2022-01-13 (v. 2.4)
Discussion
Finding:
Blizzard Strayer gives CRIT Rate buff to reactions that would remove the Cryo/frozen from the enemy.
Evidence:
-
For the Melt test:
- 61.5% CRIT Rate before BS
- 0.615 ^ 23 = 0.00001393 aka .001% chance if BS wasn't activating
- 23 melts 23/23 CRIT
- CRIT = 4095
- non CRIT = 2118
-
For the Shatter test:
- 61.5% CRIT Rate before BS
- 25 Shatters = 25/25 CRIT
- 0.615 ^ 25 = 0.00000527 aka .0005% chance if BS wasn't activating
- C1 CRIT = 405
- C1 noncrit = 203
- No c1 CRIT = 352
- No c1 noncrit = 177 (some of the diluc hits didnt create the Shatter reaction so it wasn't counted those, they still CRIT but assuming the target just had Cryo and 81% CRIT was hit)
-
For Superconduct test:
- 61.5% CRIT Rate before BS
- 11 Superconduct hits = 11/11 CRIT
- 0.615 ^ 11 = 0.004 aka .4% chance if BS wasn't activating
- CRIT = 177
- Non CRIT = 81
-
For Swirl test:
- 61.5% CRIT Rate before BS
- 12 Swirl hits = 12/12 CRIT
- 0.615 ^ 12 = 0.002 aka .2% chance if BS wasn't activating
- CRIT = 550
- Non CRIT = 252
-
For Crystallize test:
- 81.8% CRIT before BS
- 21 Crystallizes = 21/21 CRIT
- 0.818 ^ 21 = 0.014 aka 1.4% chance if BS wasn't activating
- CRIT = 2882
- Non CRIT = 1324
Significance:
Better understanding of Blizzard Strayer for reaction comps.
Bloodstained Chivalry
4-Piece Bloodstained Chivalry effect Does Not Work if a CO-OP Teammate takes the Kill
By: Cenpi#3224
No, it does not even if you have dealt >80% DMG to the enemy.
4-Piece Bloodstained Chivalry effect Persists through a Character Swap
By: Cenpi#3224
Yes, it doesYouTube
4-Piece Bloodstained Chivalry effect doesn’t proc if an Off-Field character takes the Kill
By: Cenpi#3224
No, it does not.YouTube
4-Piece Bloodstained Chivalry effect doesn’t proc if Holder gets a Kill while Off-Field
By: Cenpi#3224
No, it does not.YouTube
4-Piece Bloodstained Chivalry effect can be Maintained by Chain Killing Enemies
By: HailCorporate#2970
Finding:
Bloodstained Chivalry 4 Piece Set Effect Can be maintained by chain killing enemies.
Evidence:
t=0, time of death of first Hilichurl
t=7, time of death of second Hilichurl
t=10, buff is still active
t=18, buff deactivates
Additional Notes:
- You still require the minimum amount of stamina to perform a Charged Attack, your stamina just won't be reduced on execution.
- Stamina regen will continue even while performing Charged Attacks provided the buff is active allowing you to save stamina for dashing.
Crimson Witch of Flames
Gaining stacks refreshes the duration of old stacks
By: Greyhound#7836
Added: 2021-06-26 (v. 1.6)
Last tested: 2021-06-26 (v. 1.6)
Discussion
Finding: Gaining a stack with the Crimson Witch set will refresh the duration of all previous stacks
Evidence: https://www.youtube.com/watch?v=mTyWdVPjgUU
Significance: Explanation of how Crimson Witch stacks work
Crimson Witch Stacks remain after swapping characters
By: Greyhound#7836
Added: 2021-06-26 (v. 1.6)
Last tested: 2021-06-26 (v. 1.6)
Discussion
Finding: Crimson Witch stacks remain after swapping characters.
Evidence: https://www.youtube.com/watch?v=mTyWdVPjgUU
Significance: Allows players to swap off crimson witch users while maintaining stacks
4-Piece Crimson Witch Effect Works Even When Holder is Off-Field
By: Cenpi#3224 and Boesik#3192
The 4CW set adds 40% DMG to Overload reactions. If the Pyro holder drops a persistent Skill which triggers a reaction while the Pyro user is not on the field, will this 40% bonus apply?
- For example, if Keqing applies Electro > Xiangling drops Guoba a distance away from the enemy > Swap back to Keqing and lure the enemy into Guoba fire, will this Overload reaction benefit from the 40% set bonus?
- Yes, the Overload reaction will benefit from the 40% bonus even though Xiangling is not on the field
Video evidence
- YouTube - Overload DMG while CW holder inactive
- YouTube - Overload DMG while CW holder active
- Damage is the same
Significance
- Pyro supports can hold 4 set crimson witch and be quickly swapped in and out to drop their persistent Pyro abilities without losing the bonus damage to Overload.
- 4CW set effect applies even if the holder is not the active character. However, the holder must provide the triggering Element.
Echoes of an Offering
Echoes Basic Mechanics
Echoes Flat DMG Not Limited to single-target
By: ItzSomebody#0029
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Discussion
Finding:
Echoes Flat DMG is not limited to single-target (works in AoE).
Evidence:
- Video: YouTube
- Math: Google Sheets
Echoes Uses Total ATK After Buffs
By: ItzSomebody#0029
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Discussion
Finding:
Echoes uses total ATK (as expected) including buffs from Bennett, 4-Piece Noblesse, and ATK from weapon passives.
Evidence:
- Bennett + Echo Hu Tao: YouTube
- Staff of Homa + Echo Hu Tao: YouTube
- Homa (<50% HP) + Echo Hu Tao: YouTube Math: Google Sheets
Echoes' Hit Registration Procs Before Animation
Finding:
Hit registration occurs before evidence of it in the animation.
Evidence:
In the following video, I got hit out of Kazuha's 2-hit N3 before any visual indication that I'd hit the first attack (before the hitflash) - the hitflash occurs afterward and there's an instance of damage.
YouTube
Significance:
Despite not being specifically Echoes related, I do think the question of exactly when damage is registered is important for how Echoes works for characters with fast and/or multihit attacks.
Kazuha's N3 visually has only 10 frames between 3-1 and 3-2, and yet the two hits are independent of each other Echoes Proc-wise which runs contrary to how Echoes should work (within the 12 frame CD time). If 3-1 registers damage a few frames before the hitflash, this may fall in line with Echoes.
Echoes Buff Tied to Frame Data
By: ItzSomebody#0029
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Discussion
Finding:
Echoes effect can be shared with subsequent attacks as long as they fit in the 0.05 second interval.
Evidence:
Video: YouTube
Math: Google Sheets
Echoes Stacks Even When NAs Deal No Damage
By: ItzSomebody#0029
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Discussion
Finding:
Echoes will stack even when holder's Normal Attacks deal 0 damage.
Evidence:
Testing by first hitting a Mitachurl's shield for 0 damage and then the Mitachurl to deal NA damage results in a sampled Echoes Additive Base DMG Bonus average trigger chance that is abnormally high if the set did not stack on 0-damage Normal Attacks.
Video: YouTube
Math: Google Sheets
Echoes Average Trigger Chance
By: Risuke#6743
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-30 (v. 2.6)
Discussion
Theory:
4-Piece effect of the artifact set Echoes of an Offering triggers around 50.2% of the time in theory assuming the set works exactly as written.
Evidence:
Based on Markov chains theory, described in the images.
Significance:
The set doesn't actually work as described in-game.
Echoes Trigger Affected by Ping and FPS
By: Mystathi#9705 and valorha#6262
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-08-14 (v. 2.8)
Discussion
Finding:
Further data that could point to the set working as intended but be subject to ping/possibly low FPS/character multihits quick enough to take advantage of the lag between server and client (like Zhongli, or indicates that his spearkick is simply working differently compared to other multihits).
Evidence:
- A typical N5D of Zhongli results in a higher proc rate than a full Ayato E sequence at 200+ ms, because of the spearkick all proccing together, while Ayato has no multihits (1500 hits Zhongli has 47% proc rate vs 1573 hits Ayato has ~34% proc rate)
- Spacing hits seems to result in higher proc rate (around the theoretical one): ~50% by doing N1J vs 47% for N5D with Zhongli (777 hits)
- Less data so just to observe a pattern: doing full combos with Ayato NAs results in a possibly higher proc rate than with E thanks to 2-hits on N4 --> need more data and to compare it with other characters to see if multihits with higher ping usually link and therefore results in a higher proc rate
- More data from different testers on Zhongli that support the theory that the lower the ping, the lower the proc rate and vice versa (more ping = more spearkick hits linking, though we haven't found the higher cap where it becomes less)
Echoes Procs Off-Field, but Doesn't Gains Stacks Off-Field
By: Chaiyune#7349
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-05-15 (v. 2.6)
Discussion
Finding:
Turns out, Echoes does proc the buff off-field, but still does not gain stacks off-field.
Evidence:
Video 1: YouTube - Reference of Echoes proc/nonproc damage in the proceeding evidence.
-
Noncrit without Echoes Proc - 693
-
Noncrit with Echoes Proc - 1321
-
CRIT without Echoes Proc - 1223
-
CRIT with Echoes Proc - 2331
Video 2: YouTube - Echoes proccing the buff off-field on the first hit. (Proof that the buff procs off-field)
Video 3: YouTube - Echoes not proccing the buff off-field after five consecutive off-field hits. (Proof that the buff does not gain stacks off-field)
Echoes Testing On Ayato
Echoes Proc Rate Falls Off After 100+ Ping
By: mementomori#0001
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-17 (v. 2.6)
Discussion
Finding:
EoO proc rate appears to fall off a little bit after 100-110 ping.
Evidence:
Google Sheets
Notes:
Please do not use the individual proc rates at any specific ping level as an indicator for the general proc rate. i.e. there's one entry of a proc rate of 47% at very low ping, due to personal variability, this only indicates that the avg proc rate is within error range of the expected avg of 50.2%.
Ayato's 2nd and C6 Seems to be Linked
By: 『 ЯΞИ 』#0001
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-21 (v. 2.6)
Discussion
Finding:
Ayato's second slash and first C6 strike seem to be linked. If the second slash is buffed by echos, the first c6 strike is also buffed. In turn, if the second slash is not buffed, the first strike will not be buffed as well. The second strike seems to have its own proc and trigger towards echos.
Evidence:
Google Sheets
YouTube
Echoes Testing on Tartaglia
Echoes Triggering is Weird and Inconsistent For Tartaglia
By: Mystathi#9705 and valorha#6262
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Discussion
Finding:
Something weird is going on. We aren't confident as to what is.
Evidence:
In the following youtube video, at 14s in, Childe attempts a string of N4 Jump. The N3 of this string triggers Echos. The N4 of this string does not trigger Echos. For the next three strings of N4 Jump, Childe does not trigger Echos, totally in 13 hits between Echos procs.
The video does not show Childe's artifacts, but this video does have Echos procs, and the spreadsheet provided has a DMG table and counts of which hits proc Echos (1 being proc, 0 being no proc). Provided on the spreadsheet is framecounts for Childe's N4.
Others in CM are reporting similar things, and I have more footage I have partially gone through that have similar issues. I do have more footage I haven't gone through, and it's in a Google Drive linked on the spreadsheet. If necessary it can be posted to YouTube.
We also are further looking into more strings and potential causes.
Video: YouTube
Spreadsheet: Google Sheets
Significance:
Not only can Childe not CRIT, he also can't proc Echos!
All joking aside, there is something wrong witht the Echos proc chance here. This could change the way Echos is looked at, as it messes with how well the set works on Childe, and other characters may have similar issues. I know ZLM have reported weird stuff too.
Tartaglia's N1 or N2 Procing Echoes is Tester Dependent
By: Mystathi#9705, The Golden Man#7947 and valorha#6262
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Discussion
Finding: How Childe's N1 and N2 hits proc Echoes differs depending on the tester. Cause unknown, but it is likely that whatever explains the difference here also explains the similar difference observed between testers for Zhongli's spearkicks (above). The only obvious possible explanation that me and valorha could come up with for Zhongli is ping.
Evidence: I recorded a video of my Childe doing NA combos, and Myst recorded some videos of his Childe doing NA combos. In my video, Childe's N1 and N2 procced exclusively: either one could proc or neither could proc, but both could not proc in the same combo. In Myst's videos, Childe's N1 and N2 were linked: either they both procced together or not at all.
My Video: YouTube
Myst's Videos: Google Drive
Myst's Spreadsheet Google Sheets
Echoes Testing On Zhongli
Echoes Proc on Zhongli Spearkick Attack Differs Between Tester
By: The Golden Man#7947 and valorha#6262
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-19 (v. 2.6)
Discussion
Finding:
How Zhongli's spearkick hits proc Echoes differs depending on the tester. Cause unknown, but the only obvious possible explanation that me and valorha could come up with is ping. I have about 50-60 ms on average, while valorha has 200+ ms on average.
Evidence:
I analyzed 106 Zhongli combos versus a Ruin Guard outside Mondstadt. In all of my combos, the first and second spearkick hits were linked: they either procced Echoes together or not at all. When the first two procced together, the third hit sometimes procced, but the fourth hit never procced. When the first two did not proc, the third and fourth hit were both able to proc and seemed to do so independently.
valorha over on Zhongli mains similarly tested 136 Zhongli combos versus a Ruin Guard and the Childe weekly boss. For valorha, all of the spearkick hits were linked: all four either procced Echoes together or not at all. There was one exception at combo 91, where the first three spearkick hits procced but the last did not.
My Video: YouTube
My Spreadsheet (with help from Zerodyme): Google Sheets
valorha's Video #1: YouTube
valorha's Video #2: YouTube
valorha's Spreadsheet: Google Sheets
Finding:
In continuation to the finding above, lower framerate might have an effect on the behavior of the set on Zhongli, particularly the spearkick, possibly lowering the proc rate.
Evidence:
I recorded 2 encounters with the same enemy, with the same set pieces and weapon, but on 1st encounter I had 60 FPS, and on second 30 FPS, totaling 36 combos for the 1st encounter and 33 for the 2nd.
In 60 FPS, 17/18 times, the 4 hits of the spearkick procced together.
However, in 30 FPS, at most only 3 hits of the spearkick did so.
Spreadsheet (2nd tab): Google Sheets
Video: YouTube
Echoes can Fail to Proc Even After 7-9 Hits On Zhongli
By: The Golden Man#7947
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Discussion
Finding:
Zhongli's spearkick combos can fail to proc Echoes after 7, 8, or even 9 hits. If this differs between testers, it is likely that whatever explains the difference between spearkick proc patterns (above) also explains this differs between testers.
Evidence:
I analyzed 106 Zhongli combos versus a Ruin Guard. There are 7 recorded hits which fail to proc in a row between combo 81 (beginning at 4:48 in my video) and 82.
valorha analyzed over 136 combos versus a Ruin Guard and the Childe weekly boss, and got 8 recorded hits versus the Ruin Guard which fail to proc in a row between combo 58 (beginning at 2:27 of their first video) and 59. There were 9 recorded hits versus Childe which fail to proc in a row between combo 88 (beginning at 3:59 of their first video) and 89.
My Video: YouTube
My Spreadsheet (with help from Zerodyme): Google Sheets
valorha's Video #1: YouTube
valorha's Video #2: YouTube
valorha's Spreadsheet: Google Sheets
More Zhongli Testing Data
By: Potade#9775
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-08 (v. 2.6)
Finding:
Additional data about Zhongli's spear kick, performed at 140-150ms ping
Evidence:
160 full combos (plus some partial ones because I can't click properly) against Ruin Guard. First three hits of N5 were linked, except for once instance where only the first two were linked.
Spreadsheet (includes links to videos): docs.google.com
More Zhongli Testing Data at 160+ Ping
By: Xreejan#1180
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-08 (v. 2.6)
Finding:
Additional data about Zhongli's with the Echoes Set, performed at 165-170+ ping (fluctuated a lot more)
Evidence:
35 Full N5D combos vs a Ruin Guard
First 3 hits of the spear kick were mostly linked
Even More Data on Zhongli's String with Echoes
By: Latiwings#3308
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-10 (v. 2.6)
Disclaimer: Because I was dumb and didn't notice, my N3 non proc CRIT and proc non CRIT is the same value. Logically, due to my 5% CRIT Rate it should count as a proc but I've chosen to disregard all N3 data instead, just in case.
Finding:
More data on Zhongli's string for Echoes. (80 ish ms ping) I'm getting a consistent amount of 3 links in the spear kick.
Bonus: I had a point in my testing where I disconnected entirely. It resulted in a 4 linked spear kick + N6 proc. Since it only happened once, I can't say it as hard evidence but it's a good chance it can contribute to the timer/ping theory. Included in the sheet at the bottom with vid, the disconnect happened around 00:10 (as you can tell by the ping meter and the sudden appearance of numbers as I reconnect). For as far as I have, this is my only occurrence of a 4 linked spear kick and technically 5 procs in a row.
Evidence:
37 full NA strings + 1 vid where I disconnected out of pure luck.
**Spreadsheet: **
Google Sheets
Echoes Testing on Other Characters
Yoimiya's N1 Procing Echoes Depends on Range
By: The Golden Man#7947
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Finding:
How Yoimiya's N1 hits proc Echoes differs depending on range. Cause unknown, but the most obvious explanation is that getting closer causes the second hit to happen within the 0.05 buff procced by the first.
However, I could not get the second N1 hit to proc without the first proccing, which should theoretically be possible if the first N1 does not proc the buff given the above explanation.
Evidence:
Two videos show my Yoimiya doing N1 versus a Ruin Guard, one at range and one as close as possible. When at range, each N1 hits proc independently: they can both proc, neither proc, or either one can proc. When as close as possible to the Ruin Guard, the N1 hits become linked: they either proc together or not at all.
Close Range: YouTube Long Range: YouTube
Kazuha NA Interaction with Echoes
By: WeirdFool#5729
Added: 2022-11-09 (v. 3.2)
Last tested: 2022-04-04 (v. 2.6)
Finding:
Kazuha's 3-hit N5 is "linked"
Kaz's 2-hit N3 is not "linked"
Evidence:
I analysed 107 full N5 strings against a downed Ruin Guard over 2 sessions
N5:
- The first 2 hits display the same proc (i.e NN or PP) in 105/107 trials
- The 3rd hit only procced in 6/107 trials, and those 6 were all NNP overall for N5. If you assume even the minimum 36% proc chance for N5-N3, the chance to get only 6 procs in 107 trials is in the region of 6x10-14
N3:
- Every combination has been observed multiple times (NN, NP, PN, PP)
Google Sheets
YouTube
YouTube
Emblem of Severed Fate
4ESF takes into account both base ER and ER from ascension
By: jamberry#7142
Tested using an A5 Bennett's Burst.
Damage with 3ESF: 947 non-CRIT
Damage with 4ESF, added piece has DEF and HP stats only: 1257 non-CRIT
Expected ratio: (1+.07)/(1+.07+.25* 1.40)= .75
Actual ratio: 947/1257=.75
Video for 3ESF
Video for 4ESF
Eosf Interactions With ER Buffs
By: @baloopy, @xochiyoh, @anotherdustbitten
Added: 2024-08-19 (v. 4.8)
Last tested: 2024-07-21 (v. 4.8)
Discussion
Finding:
Full list of current (4.8) ER buffs that affect and don't affect EoSF's Burst DMG%
Evidence:
ER buffs that go into EoSF's Burst DMG%
- Dori C4: YouTube
- Keqing A4: YouTube
- Razor A4: YouTube
- AMC C2: YouTube
- Bennett C2: YouTube
- Collei C1: YouTube
- Fleuve Cendre Ferryman: YouTube
- Engulfing Lightning: YouTube
- 20% ER Abyss Card: YouTube
- EMC E (with A4): YouTube
- EMC E (without A4): YouTube
- Xiphos (on EoSF user): YouTube
- Xiphos (from teammate): YouTube
So, it seems like EoSF excludes percentage-based buffs (at least, all the current ones). EMC's E without A4 doesn't have any percentage-based scaling, as it's just a flat 20% ER buff at that point, but it seems like Hoyo opted to blacklist the buff entirely, rather than implementing a check for if EMC's A4 is unlocked.
Significance:
Synergy (or lackthereof) between EoSF and various ER buffs
Fragment of Harmonic Whimsy
Fragment Of Harmonic Whimsy procs on Bol Gain
By: @soul_fish
Added: 2024-05-21 (v. 4.6)
Last tested: 2024-05-19 (v. 4.6)
Discussion
Finding:
Fragment of Harmonic Whimsy does gain a stack upon gaining Bond of Life from none
Evidence:
YouTube
259*1.3 (0.12+0.18 from weapon and set) = 336
Significance:
Clarifying set effect, value "increase" does not have to be of an existing bond.
Whimsy Snapshots
By: @sharaths21312
Added: 2024-07-16 (v. 4.7)
Last tested: 2024-07-15 (v. 4.7)
Discussion
Finding:
Fragment of Harmonic Whimsy 4pc is a snapshottable buff
Evidence:
YouTube (burst non crits do 1707 damage the whole time despite the buff only lasting 6s)
Significance:
snapshot