Combat MechanicsDamageDamage FormulaOn this pageDamage Formula General Formula for Damage DMG=(Σ(Base DMG×BaseDMGMultiplier)+AdditiveBaseDMGBonus)×(1+DMGBonus−DMGReductionTarget)×CRIT× EnemyDefMult×EnemyResMult×AmplifyingReaction\text{DMG} = (\Sigma(\text{Base DMG} \times \text{BaseDMGMultiplier}) + \text{AdditiveBaseDMGBonus}) \\ \times (1 + \text{DMGBonus} - \text{DMGReduction} {\text{Target}}) \times \text{CRIT} \\ \times \text{ EnemyDefMult} \times \text{EnemyResMult} \times \text{AmplifyingReaction} \\DMG=(Σ(Base DMG×BaseDMGMultiplier)+AdditiveBaseDMGBonus)×(1+DMGBonus−DMGReductionTarget)×CRIT× EnemyDefMult×EnemyResMult×AmplifyingReaction See the sections below for the breakdown of each individual part of the formula. Base Damage Base DMG={Talent%×ATKif, Talent scales with ATKTalent%×DEFif, Talent scales with DEFTalent%×Max HPif, Talent scales with Max HPTalent%×EMif, Talent scales with EM\text{Base DMG} = \begin{cases} \text{Talent\%} \times \text{ATK} & \text{if, Talent scales with ATK} \\ \text{Talent\%} \times \text{DEF} & \text{if, Talent scales with DEF} \\ \text{Talent\%} \times \text{Max HP} & \text{if, Talent scales with Max HP} \\ \text{Talent\%} \times \text{EM} & \text{if, Talent scales with EM} \end{cases}Base DMG=⎩⎨⎧