Nefer
This character has not yet had their findings added to the TCL. Most information will be unavailable.
The remarkably resourceful owner of the Curatorium of Secrets.
Resources
Base Stats
| Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG |
|---|---|---|---|---|---|---|
| A0 | 1 | 989 | 27 | 62 | 5.0% | 50.0% |
| A6 | 90 | 12704 | 344 | 799 | 5.0% | 88.4% |
| A6 | 100 | 13607 | 422 | 856 | 5.0% | 88.4% |
| Click to expand... | ||||||
Attacks
- Normal Attacks
- Skill
- Burst
Normal Attack
Performs up to 4 kicks that deal Dendro DMG with the ferocity and grace of a striking serpent.
Charged Attack
Nefer enters the Slither state, consuming Stamina to move rapidly forward for up to 2.5s. When the skill button is released, the duration ends, or Stamina runs out, Nefer will exit the Slither state and consume a certain amount of additional Stamina to deal Dendro DMG to opponents. When in the Shadow Dance state, additional Stamina consumption is decreased.
Additionally, unleashing the Elemental Skill Senet Strategy: Dance of a Thousand Nights or sprinting while Nefer is in the Slither state will not cause her to exit the state.
Plunging Attack
Calling upon the might of Dendro, Nefer plunges towards the ground from mid-air, damaging all opponents in her path and dealing AoE Dendro DMG upon impact with the ground.
Shadow Dance
After using the Elemental Skill Senet Strategy: Dance of a Thousand Nights, Nefer will enter this state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance.
Nefer will exit the Shadow Dance state when she unleashes 3 Phantasm Performance(s) or the state's duration ends.
Senet Strategy: Dance of a Thousand Nights
A dance that dissolved dynasties, as chilling as a winter's night on the great sea of sand, yet lingering with the tenderness of moonlit gauze. Nefer charges forward, dealing AoE Dendro DMG and entering the Shadow Dance state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina. When in the Shadow Dance state, Nefer's resistance to interruption is increased.
Two initial charges.
"The world is a game in which the pieces remain hidden behind a veil. To avoid falling into a trap, one must collect every piece of information one can. This is the meaning of secrets."
A dance that dissolved dynasties, as chilling as a winter's night on the great sea of sand, yet lingering with the tenderness of moonlit gauze. Nefer charges forward, dealing AoE Dendro DMG and entering the Shadow Dance state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina. When in the Shadow Dance state, Nefer's resistance to interruption is increased.
Two initial charges.
"The world is a game in which the pieces remain hidden behind a veil. To avoid falling into a trap, one must collect every piece of information one can. This is the meaning of secrets."
Shadow Dance
After using the Elemental Skill Senet Strategy: Dance of a Thousand Nights, Nefer will enter this state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance.
Nefer will exit the Shadow Dance state when she unleashes 3 Phantasm Performance(s) or the state's duration ends.
Verdant Dew
When party members trigger Lunar-Bloom reactions, the party will receive such a resource.
Your party will receive 1 Verdant Dew every 2.5s for 2.5s after triggering a Lunar-Bloom reaction. Your party can have up to 3 Verdant Dew. If you trigger another Lunar-Bloom reaction during this time, the duration of this effect will be reset.
Phantasm Performance
When in the Shadow Dance state caused by her Elemental Skill Senet Strategy: Dance of a Thousand Nights, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina.
Nefer summons shades of herself to perform Coordinated Attacks against enemies. Nefer and the shades will deal 2 and 3 stages of AoE Dendro DMG respectively. DMG dealt by the shades is considered Lunar-Bloom DMG. 1 Verdant Dew will be consumed the first time shades are summoned after every Phantasm Performance.
Grant "revelation" to the mysteries of the false through Thoth's true sight, dealing AoE Dendro DMG to opponents ahead. When unleashed, Nefer will consume all Veils of Falsehood to increase the DMG dealt by the current Elemental Burst.
The blessings of the Ibis King proclaimed by the singers of the burning sands are, in truth, more akin to dire curses.
Veil of Falsehood
After absorbing Seeds of Deceit via the Ascension Talent A Wager of Moonlight, Nefer gains this effect, thereby increasing the DMG dealt by her Phantasm Performance.
Each stack of Veil of Falsehood increases the DMG dealt by Nefer's Phantasm Performance by 8%. The initial maximum number of stacks is 3, with each stack lasting for 9s (each stack's duration is counted independently).
Frames
Ascension Passives
- Passive
- Ascension 1
- Ascension 4
When a party member triggers a Bloom reaction, it will be converted into the Lunar-Bloom reaction, with every point of Elemental Mastery that Nefer has increasing Lunar-Bloom's Base DMG by 0.0175%, up to a maximum of 14%.
Additionally, when Nefer is in the party, the party's Moonsign will increase by 1 level.
Nefer will be granted the corresponding buff effects based on the party's Moonsign.
Moonsign: Ascendant Gleam: When she unleashes her Elemental Skill Senet Strategy: Dance of a Thousand Nights, any Dendro Cores on the field will be converted to Seeds of Deceit, and any Lunar-Bloom reactions triggered by nearby characters in the following 15s that would create Dendro Cores or Bountiful Cores will instead create Seeds of Deceit. Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.
When Nefer unleashes a Charged Attack or Phantasm Performance, she can absorb Seeds of Deceit within a certain range, gaining 1 stack of Veil of Falsehood for every seed absorbed. When this effect reaches 3 stacks, or when the third stack's duration is refreshed, Nefer's Elemental Mastery will be increased by 100 for 8s.
Senet Strategy: Dance of a Thousand Nights
A dance that dissolved dynasties, as chilling as a winter's night on the great sea of sand, yet lingering with the tenderness of moonlit gauze. Nefer charges forward, dealing AoE Dendro DMG and entering the Shadow Dance state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina. When in the Shadow Dance state, Nefer's resistance to interruption is increased.
Two initial charges.
"The world is a game in which the pieces remain hidden behind a veil. To avoid falling into a trap, one must collect every piece of information one can. This is the meaning of secrets."
Phantasm Performance
When in the Shadow Dance state caused by her Elemental Skill Senet Strategy: Dance of a Thousand Nights, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina.
Nefer summons shades of herself to perform Coordinated Attacks against enemies. Nefer and the shades will deal 2 and 3 stages of AoE Dendro DMG respectively. DMG dealt by the shades is considered Lunar-Bloom DMG. 1 Verdant Dew will be consumed the first time shades are summoned after every Phantasm Performance.
Veil of Falsehood
After absorbing Seeds of Deceit via the Ascension Talent A Wager of Moonlight, Nefer gains this effect, thereby increasing the DMG dealt by her Phantasm Performance.
Each stack of Veil of Falsehood increases the DMG dealt by Nefer's Phantasm Performance by 8%. The initial maximum number of stacks is 3, with each stack lasting for 9s (each stack's duration is counted independently).
When Nefer is in the Shadow Dance state, for 5s after a party member triggers a Lunar-Bloom reaction, Nefer's Slither state will provide additional Verdant Dew. Every 100 points of Nefer's Elemental Mastery beyond 500 will strengthen this additional provision effect by 10%. The maximum increase that can be achieved this way is 50%.
Shadow Dance
After using the Elemental Skill Senet Strategy: Dance of a Thousand Nights, Nefer will enter this state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance.
Nefer will exit the Shadow Dance state when she unleashes 3 Phantasm Performance(s) or the state's duration ends.
Striking Serpent
Normal Attack
Performs up to 4 kicks that deal Dendro DMG with the ferocity and grace of a striking serpent.
Charged Attack
Nefer enters the Slither state, consuming Stamina to move rapidly forward for up to 2.5s. When the skill button is released, the duration ends, or Stamina runs out, Nefer will exit the Slither state and consume a certain amount of additional Stamina to deal Dendro DMG to opponents. When in the Shadow Dance state, additional Stamina consumption is decreased.
Additionally, unleashing the Elemental Skill Senet Strategy: Dance of a Thousand Nights or sprinting while Nefer is in the Slither state will not cause her to exit the state.
Plunging Attack
Calling upon the might of Dendro, Nefer plunges towards the ground from mid-air, damaging all opponents in her path and dealing AoE Dendro DMG upon impact with the ground.
Verdant Dew
When party members trigger Lunar-Bloom reactions, the party will receive such a resource.
Your party will receive 1 Verdant Dew every 2.5s for 2.5s after triggering a Lunar-Bloom reaction. Your party can have up to 3 Verdant Dew. If you trigger another Lunar-Bloom reaction during this time, the duration of this effect will be reset.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6
The Base DMG for Lunar-Bloom reactions caused by Nefer's Phantasm Performance is increased by 60% of her Elemental Mastery. This effect is also boosted by Veil of Falsehood.
Phantasm Performance
When in the Shadow Dance state caused by her Elemental Skill Senet Strategy: Dance of a Thousand Nights, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina.
Nefer summons shades of herself to perform Coordinated Attacks against enemies. Nefer and the shades will deal 2 and 3 stages of AoE Dendro DMG respectively. DMG dealt by the shades is considered Lunar-Bloom DMG. 1 Verdant Dew will be consumed the first time shades are summoned after every Phantasm Performance.
Veil of Falsehood
After absorbing Seeds of Deceit via the Ascension Talent A Wager of Moonlight, Nefer gains this effect, thereby increasing the DMG dealt by her Phantasm Performance.
Each stack of Veil of Falsehood increases the DMG dealt by Nefer's Phantasm Performance by 8%. The initial maximum number of stacks is 3, with each stack lasting for 9s (each stack's duration is counted independently).
Enhances the effects of the Ascension Talent A Wager of Moonlight: Extends Veil of Falsehood's duration by 5s, and increases its stack limit to 5, as well as causing Phantasm Performance to deal up to 140% of its original DMG. When Nefer unleashes her Elemental Skill Senet Strategy: Dance of a Thousand Nights, she will instantly gain 2 stacks of Veil of Falsehood. Additionally, when Veil of Falsehood reaches 5 stacks, or when the fifth stack's duration is refreshed, Nefer's Elemental Mastery will be increased by 200 for 8s instead.
You must first unlock the Ascension Talent "A Wager of Moonlight."
A Wager of Moonlight
Nefer will be granted the corresponding buff effects based on the party's Moonsign.
Moonsign: Ascendant Gleam: When she unleashes her Elemental Skill Senet Strategy: Dance of a Thousand Nights, any Dendro Cores on the field will be converted to Seeds of Deceit, and any Lunar-Bloom reactions triggered by nearby characters in the following 15s that would create Dendro Cores or Bountiful Cores will instead create Seeds of Deceit. Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.
When Nefer unleashes a Charged Attack or Phantasm Performance, she can absorb Seeds of Deceit within a certain range, gaining 1 stack of Veil of Falsehood for every seed absorbed. When this effect reaches 3 stacks, or when the third stack's duration is refreshed, Nefer's Elemental Mastery will be increased by 100 for 8s.
Veil of Falsehood
After absorbing Seeds of Deceit via the Ascension Talent A Wager of Moonlight, Nefer gains this effect, thereby increasing the DMG dealt by her Phantasm Performance.
Each stack of Veil of Falsehood increases the DMG dealt by Nefer's Phantasm Performance by 8%. The initial maximum number of stacks is 3, with each stack lasting for 9s (each stack's duration is counted independently).
Phantasm Performance
When in the Shadow Dance state caused by her Elemental Skill Senet Strategy: Dance of a Thousand Nights, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina.
Nefer summons shades of herself to perform Coordinated Attacks against enemies. Nefer and the shades will deal 2 and 3 stages of AoE Dendro DMG respectively. DMG dealt by the shades is considered Lunar-Bloom DMG. 1 Verdant Dew will be consumed the first time shades are summoned after every Phantasm Performance.
Senet Strategy: Dance of a Thousand Nights
A dance that dissolved dynasties, as chilling as a winter's night on the great sea of sand, yet lingering with the tenderness of moonlit gauze. Nefer charges forward, dealing AoE Dendro DMG and entering the Shadow Dance state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina. When in the Shadow Dance state, Nefer's resistance to interruption is increased.
Two initial charges.
"The world is a game in which the pieces remain hidden behind a veil. To avoid falling into a trap, one must collect every piece of information one can. This is the meaning of secrets."
Increases the Level of Senet Strategy: Dance of a Thousand Nights by 3.
Maximum upgrade level is 15.
Senet Strategy: Dance of a Thousand Nights
A dance that dissolved dynasties, as chilling as a winter's night on the great sea of sand, yet lingering with the tenderness of moonlit gauze. Nefer charges forward, dealing AoE Dendro DMG and entering the Shadow Dance state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina. When in the Shadow Dance state, Nefer's resistance to interruption is increased.
Two initial charges.
"The world is a game in which the pieces remain hidden behind a veil. To avoid falling into a trap, one must collect every piece of information one can. This is the meaning of secrets."
When Nefer is on the field and in the Shadow Dance state, you will gain Verdant Dew 25% faster.
Additionally, while Nefer is in the Shadow Dance state, nearby opponents will have their Dendro RES decreased by 20%. When Nefer exits the Shadow Dance state or after she strays a certain distance away from the opponents, this effect will be removed after 4.5s.
Shadow Dance
After using the Elemental Skill Senet Strategy: Dance of a Thousand Nights, Nefer will enter this state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance.
Nefer will exit the Shadow Dance state when she unleashes 3 Phantasm Performance(s) or the state's duration ends.
Increases the Level of Sacred Vow: True Eye's Phantasm by 3.
Maximum upgrade level is 15.
Sacred Vow: True Eye's Phantasm
Grant "revelation" to the mysteries of the false through Thoth's true sight, dealing AoE Dendro DMG to opponents ahead. When unleashed, Nefer will consume all Veils of Falsehood to increase the DMG dealt by the current Elemental Burst.
The blessings of the Ibis King proclaimed by the singers of the burning sands are, in truth, more akin to dire curses.
When Nefer unleashes Phantasm Performance, the second stage of DMG dealt by herself will be converted to deal AoE Dendro DMG equal to 85% of her Elemental Mastery. Additionally, when the attacks from Phantasm Performance end, an extra instance of AoE Dendro DMG equal to 120% of Nefer's Elemental Mastery will be dealt. All of the aforementioned DMG is considered Lunar-Bloom DMG dealt by Phantasm Performance.
Moonsign: Ascendant Gleam
Nefer's Lunar-Bloom DMG is elevated by 15%.
Phantasm Performance
When in the Shadow Dance state caused by her Elemental Skill Senet Strategy: Dance of a Thousand Nights, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance, which will not consume Stamina.
Nefer summons shades of herself to perform Coordinated Attacks against enemies. Nefer and the shades will deal 2 and 3 stages of AoE Dendro DMG respectively. DMG dealt by the shades is considered Lunar-Bloom DMG. 1 Verdant Dew will be consumed the first time shades are summoned after every Phantasm Performance.
Elevation
Special DMG Boost effect. It is calculated independently of other DMG Boost effects.
Full Talent Values
- Striking Serpent
- Senet Strategy: Dance of a Thousand Nights
- Sacred Vow: True Eye's Phantasm
| Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 38.1% | 40.9% | 43.8% | 47.6% | 50.4% | 53.3% | 57.1% | 60.9% | 64.7% | 68.5% | 72.3% |
| 2-Hit DMG | 37.6% | 40.4% | 43.2% | 47.0% | 49.8% | 52.6% | 56.3% | 60.1% | 63.9% | 67.6% | 71.4% |
| 3-Hit DMG | 25.2% | 27.1% | 29.0% | 31.6% | 33.4% | 35.3% | 37.9% | 40.4% | 42.9% | 45.4% | 48.0% |
| 4-Hit DMG | 61.0% | 65.6% | 70.1% | 76.2% | 80.8% | 85.4% | 91.5% | 97.6% | 103.7% | 109.8% | 115.9% |
| Charged Attack DMG | 130.9% | 140.7% | 150.5% | 163.6% | 173.4% | 183.2% | 196.3% | 209.4% | 222.5% | 235.6% | 248.7% |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
| Low/High Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
Charged Attack Stamina Cost: 50.0
Shadow Dance Charged Attack Stamina Cost: 25.0
| Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 76.4% | 82.1% | 87.8% | 95.5% | 101.2% | 106.9% | 114.6% | 122.2% | 129.9% | 137.5% | 145.1% | 152.8% | 162.3% |
| Phantasm Performance 1-Hit DMG (Nefer) | 24.6% | 26.5% | 28.3% | 30.8% | 32.6% | 34.5% | 37.0% | 39.4% | 41.9% | 44.4% | 46.8% | 49.3% | 52.4% |
| Phantasm Performance 2-Hit DMG (Nefer) | 32.0% | 34.4% | 36.8% | 40.0% | 42.4% | 44.8% | 48.0% | 51.3% | 54.5% | 57.7% | 60.9% | 64.1% | 68.1% |
| Phantasm Performance 1-Hit DMG (Shades) | 96.0% | 103.2% | 110.4% | 120.0% | 127.2% | 134.4% | 144.0% | 153.6% | 163.2% | 172.8% | 182.4% | 192.0% | 204.0% |
| Phantasm Performance 2-Hit DMG (Shades) | 96.0% | 103.2% | 110.4% | 120.0% | 127.2% | 134.4% | 144.0% | 153.6% | 163.2% | 172.8% | 182.4% | 192.0% | 204.0% |
| Phantasm Performance 3-Hit DMG (Shades) | 128.0% | 137.6% | 147.2% | 160.0% | 169.6% | 179.2% | 192.0% | 204.8% | 217.6% | 230.4% | 243.2% | 256.0% | 272.0% |
Shadow Dance Duration: 9.0s
CD: 9.0s
| Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 224.6% | 241.5% | 258.3% | 280.8% | 297.6% | 314.5% | 337.0% | 359.4% | 381.9% | 404.4% | 426.8% | 449.3% | 477.4% |
| 2-Hit DMG | 337.0% | 362.2% | 387.5% | 421.2% | 446.5% | 471.7% | 505.4% | 539.1% | 572.8% | 606.5% | 640.2% | 673.9% | 716.0% |
| DMG Bonus | 13.0% | 16.0% | 19.0% | 22.0% | 25.0% | 28.0% | 31.0% | 34.0% | 37.0% | 40.0% | 43.0% | 46.0% | 49.0% |
Energy Cost: 60
Evidence Vault
📄️ Nefer
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