Ifa
This character has not yet had their findings added to the TCL. Most information will be unavailable.
A vet from the Flower-Feather Clan who cherishes the life he leads alongside all manner of living things — people, animals, you name it.
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | Elemental Mastery |
---|---|---|---|---|---|---|---|
A0 | 1 | 845 | 15 | 51 | 5.0% | 50.0% | 0 |
A6 | 90 | 10081 | 178 | 605 | 5.0% | 50.0% | 96 |
A6 | 100 | 10778 | 224 | 647 | 5.0% | 50.0% | 96 |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst

Normal Attack
Performs up to 3 attacks, dealing Anemo DMG.
Charged Attack
Consumes a certain amount of Stamina and fires off a shot, dealing AoE Anemo DMG.
Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents along the path. Deals AoE Anemo DMG upon impact with the ground.
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.

It's time for the real bash bros to step up! Ifa calls Cacucu in as backup.
After using this skill, Ifa gains 80 Nightsoul points and enters the Nightsoul's Blessing state. In the Nightsoul's Blessing state, Ifa will hover with Cacucu's help. When he uses Normal Attacks in this state, he will use different kinds of Supporting Fire depending on whether you Tap or Hold, firing Tonicshots that are capable of healing all party members.
Additionally, Holding the Elemental Skill Airborne Disease Prevention while Ifa is in Nightsoul's Blessing will cause him to use a Nightsoul-aligned Plunging Attack. Letting go of the skill button will interrupt this Plunging Attack to maintain his hover. If Ifa lands due to this Plunging Attack, his Nightsoul's Blessing state will end.
Nightsoul's Blessing: Ifa
Continuously consumes Nightsoul points. This state will end when Ifa runs out of Nightsoul points or if he uses this skill again. His Nightsoul's Blessing state has the following properties:
- Hovers with Cacucu's help, increasing Ifa's Movement SPD and interruption resistance. In this state, Ifa will continuously consume Nightsoul points to maintain this hovering state. If he sprints or accelerates, he will consume additional points.
- When he uses Normal Attacks, he will use different kinds of Supporting Fire depending on whether you Tap or Hold.
Supporting Fire
In the Nightsoul's Blessing State, Ifa's Normal Attacks will turn into Supporting Fire.
Tap
Fires a Tonicshot.
Hold
Continuously fires Tonicshots.
Tonicshot
Deals Nightsoul-aligned Anemo DMG, and will heal all nearby party members based on Ifa's Elemental Mastery upon hitting an opponent.

Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned AoE Anemo DMG.
When the Therapeutic Sedative hits an opponent affected by Hydro/Pyro/Cryo/Electro, it will apply a Sedation Mark to them.
Sedation Mark
This effect will explode after a short delay and disappear, dealing AoE DMG aligned with the corresponding element. The Therapeutic Sedative can apply Sedation Marks to a maximum of 4 hit opponents. A single opponent cannot receive Marks of different elements simultaneously.
Frames
Ascension Passives
- Passive
- Night Realm's Gift
- Ascension 1
- Ascension 4

While in an area with Phlogiston Mechanics within Natlan, when the current active party member or indwelt saurian has less than 40% HP, Ifa will consume 10 Phlogiston and restore 40% of their HP. This effect can trigger once every 10s, and does not take effect in Domains, Trounce Domains, or the Spiral Abyss.

After his Nightsoul points are exhausted, Ifa will switch to consuming Phlogiston to maintain his Nightsoul's Blessing.
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ifa. When the active character is a certain height in the air, the following will occur when switching to Ifa: Ifa will enter the Nightsoul's Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.

When Ifa is in the Nightsoul's Blessing state, every 1 Nightsoul point out of the total in his entire party will grant him 1 Rescue Essentials point. Rescue Essentials will increase the Swirl, Electro-Charged, and Lunar-Charged DMG dealt by nearby party members.
Rescue Essentials
Max 150 points. Each Rescue Essentials point Ifa has will increase the Swirl and Electro-Charged DMG dealt by nearby party members by 1.5%, and their Lunar-Charged DMG dealt by 0.2%. These points will be cleared when his Nightsoul's Blessing state ends.

When nearby party members trigger Nightsoul Bursts, Ifa's Elemental Mastery increases by 80 for 10s.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6

When Supporting Fire hits an opponent, it will restore 6 Energy for Ifa. One such Energy restoration can be triggered once every 8s.
Supporting Fire
In the Nightsoul's Blessing State, Ifa's Normal Attacks will turn into Supporting Fire.
Tap
Fires a Tonicshot.
Hold
Continuously fires Tonicshots.
Tonicshot
Deals Nightsoul-aligned Anemo DMG, and will heal all nearby party members based on Ifa's Elemental Mastery upon hitting an opponent.

When Ifa is in the Nightsoul's Blessing state, every Nightsoul point the party has above a total of 60 will grant Ifa 4 additional Rescue Essentials points.
Additionally, Ifa's Rescue Essentials limit is increased by 50.
You must first unlock the Passive Talent Field Medic's Vision.
Rescue Essentials
Max 150 points. Each Rescue Essentials point Ifa has will increase the Swirl and Electro-Charged DMG dealt by nearby party members by 1.5%, and their Lunar-Charged DMG dealt by 0.2%. These points will be cleared when his Nightsoul's Blessing state ends.
Field Medic's Vision
When Ifa is in the Nightsoul's Blessing state, every 1 Nightsoul point out of the total in his entire party will grant him 1 Rescue Essentials point. Rescue Essentials will increase the Swirl, Electro-Charged, and Lunar-Charged DMG dealt by nearby party members.

Increases the Level of Airborne Disease Prevention by 3.
Maximum upgrade level is 15.
Airborne Disease Prevention
It's time for the real bash bros to step up! Ifa calls Cacucu in as backup.
After using this skill, Ifa gains 80 Nightsoul points and enters the Nightsoul's Blessing state. In the Nightsoul's Blessing state, Ifa will hover with Cacucu's help. When he uses Normal Attacks in this state, he will use different kinds of Supporting Fire depending on whether you Tap or Hold, firing Tonicshots that are capable of healing all party members.
Additionally, Holding the Elemental Skill Airborne Disease Prevention while Ifa is in Nightsoul's Blessing will cause him to use a Nightsoul-aligned Plunging Attack. Letting go of the skill button will interrupt this Plunging Attack to maintain his hover. If Ifa lands due to this Plunging Attack, his Nightsoul's Blessing state will end.

The restraining wind current created by the Elemental Burst Compound Sedation Field has its duration extended to 3s.
Additionally, Ifa gains 100 Elemental Mastery for 15s after using his Elemental Burst Compound Sedation Field.
Compound Sedation Field
Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned AoE Anemo DMG.
When the Therapeutic Sedative hits an opponent affected by Hydro/Pyro/Cryo/Electro, it will apply a Sedation Mark to them.

Increases the Level of Compound Sedation Field by 3.
Maximum upgrade level is 15.
Compound Sedation Field
Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned AoE Anemo DMG.
When the Therapeutic Sedative hits an opponent affected by Hydro/Pyro/Cryo/Electro, it will apply a Sedation Mark to them.

When Ifa uses the Hold version of his Supporting Fire, there is a 50% chance that he will fire an additional Tonicshot that deals 120% of Ifa's ATK as Anemo DMG. This DMG is considered Normal Attack DMG.
Additionally, when he is not in combat, Ifa will consume 20% less Nightsoul points and Phlogiston in his Nightsoul's Blessing state.
Supporting Fire
In the Nightsoul's Blessing State, Ifa's Normal Attacks will turn into Supporting Fire.
Tap
Fires a Tonicshot.
Hold
Continuously fires Tonicshots.
Tonicshot
Deals Nightsoul-aligned Anemo DMG, and will heal all nearby party members based on Ifa's Elemental Mastery upon hitting an opponent.
Full Talent Values
- Rite of Dispelling Winds
- Airborne Disease Prevention
- Compound Sedation Field
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 53.6% | 57.6% | 61.6% | 67.0% | 71.0% | 75.1% | 80.4% | 85.8% | 91.1% | 96.5% | 101.9% |
2-Hit DMG | 47.5% | 51.0% | 54.6% | 59.3% | 62.9% | 66.5% | 71.2% | 75.9% | 80.7% | 85.4% | 90.2% |
3-Hit DMG | 74.8% | 80.4% | 86.0% | 93.4% | 99.1% | 104.7% | 112.1% | 119.6% | 127.1% | 134.6% | 142.0% |
Charged Attack DMG | 147.0% | 158.1% | 169.1% | 183.8% | 194.8% | 205.9% | 220.6% | 235.3% | 250.0% | 264.7% | 279.4% |
Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
Low/High Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tonicshot DMG | 133.4% | 143.4% | 153.4% | 166.7% | 176.7% | 186.7% | 200.0% | 213.4% | 226.7% | 240.0% | 253.4% | 266.7% | 283.4% |
Tonicshot Healing On Hit | 20.2% | 21.7% | 23.2% | 25.2% | 26.7% | 28.2% | 30.2% | 32.3% | 34.3% | 36.3% | 38.3% | 40.3% | 42.8% |
CD: 7.5s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 508.5% | 546.6% | 584.8% | 635.6% | 673.7% | 711.9% | 762.7% | 813.6% | 864.4% | 915.3% | 966.1% | 1017.0% | 1080.5% |
Sedation Mark DMG | 109.0% | 117.1% | 125.3% | 136.2% | 144.4% | 152.5% | 163.4% | 174.3% | 185.2% | 196.1% | 207.0% | 217.9% | 231.5% |
Energy Cost: 60
Evidence Vault
📄️ Ifa
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